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Winking Studios flags 20% revenue growth but profit squeeze

The AAA game art outsourcing studio expects first-half revenue to rise at least a fifth as strategic investment cuts into adjusted earnings.

by tickstock newsroom
The image features a close-up view of a Monopoly game board themed around Las Vegas. The board showcases iconic Las Vegas landmarks alongside typical game elements like properties, money, and game pieces, set against a vibrant city skyline at night.

Winking Studios expects to report revenue growth of at least 20% for the six months to 30 June, ahead of 1H2025 revenue of $19.4 million.

The AIM and Singapore-listed group, one of the leading global AAA game art outsourcing studios, said the increase was driven by sustained demand for its outsourcing services, the scaling of Vertic Studios and a full six-month contribution from Shanghai Mineloader Digital Technology, acquired in April 2025.

Adjusted EBITDA is expected to fall to between $1.0 million and $1.3 million, down from $2.4 million in 1H2025, reflecting upfront costs tied to two growth initiatives.

The Group committed approximately $0.4 million to Studios Ampera, the North America-based developer acquired in April 2026 to build full-game development and Western market capabilities, alongside $0.9 million of internal development resources diverted toward embedding AI coding tools into its workflows.

"The Board is encouraged by Ampera's growing pipeline" of larger, longer-term and higher-margin contracts, though such deals face longer sales cycles and remain harder to forecast, the company said.

Winking Studios expects second-half revenue to exceed the first half, with continued investment in Ampera and AI capabilities pushing operating costs higher during that period.

Unaudited results for the first half are due on 14 August.

by tickstock newsroom